I’m going to start this review by telling you one significant detail. I am a huge Legend of Zelda fan.
I have been since the original NES released the very first game in the series.
I have played almost every game in the series, minus a few titles released for either the Gameboy or the two dreadful games released on a console not owned by Nintendo.
Lost In The Game
Like so many others, I saw the E3 2014 announcement trailer, and instantly, I knew that I had to have whatever console this game was supposed to come out on initially.
That same year, my family and I got the Wii U for Christmas. While Breath of the Wild wouldn’t come out for another two years, we had fun with the console, downloading many a title on the console, including numerous Zelda titles.
On March 3rd 2017, Breath of the Wild was released for the Wii U, and would later have a release on Nintendo’s next console, the Switch. I was lucky enough to get it on release day thanks to my fantastic wife, and then, lost a month of my life absorbed into this game.
My son would come home each day after school and park himself beside me on the couch to see what I had found or gotten done since he had been at school. It was terrific, the game, and the bond it helped develop between my son and me.
The story was terrific, giving you a glimpse into a Hyrule you knew, but not really. Again, you play as the silent hero, Link. The big difference is, when this game starts, you died then placed into a Resurrection Chamber.
You awaken to a soft voice, telling you that it’s time to wake up and begin your journey. As with most games, the initial area is your tutorial stage, giving you a good idea of the puzzle solving, combat and just general exploration that you will find in this game.
It does it in a way that makes it feel like it’s not a tutorial level. Once all completed, you can go out and explore Hyrule however you wish. When I say this is an open world game, please know that I mean that in every sense of the word.
You can go to towns from different means every single time if you want to; you have no real path to follow, save one goal, Beat Ganon. How you achieve that is purely up to you, and that makes the story flow so perfectly.
You pick up bits and pieces of the story here and there and also have parts of it returned to you as you recover your memories. These flashbacks were amazing.
Moving on to the graphics, again, it is a work of art. The almost painted feel of the world and characters makes it all come to life.
I know that time, and again I talk about standing around and just looking at the scenery in a game, but this game is perfect for that activity. This game is a world, a fully realized open world for you to trek across, through, over, whatever you want.
You can tame horses and save them at stables, give them treats and they grow to trust you, train them, and they get faster.
You can find new clothing options for Link, even dying them to suit your taste in some towns. You can find new weapons here and there, or buy something from a local town that gives you the edge against a few creatures you spotted from the ridge above everyone.
Its things like that that makes Breath of the Wild so special. Moreover, all of it looks and sounds perfect. You hear the crunch of the grass beneath your feet. You can push a rock off a cliff and watch where it tumbles, even taking out enemies in the process if you’re so inclined.
The weather effects are amazing, even if they are annoying sometimes and I’ll explain why in just a moment.
First, when you see a storm roll in, you can watch as areas fill with water, lightning strike trees and hurt you if you have metal objects or weapons equipment.
Now, when I said it could be annoying I meant when you’re climbing this huge mountain for the first time, and a storm rolls over your head, it makes you slip and almost impossible to climb anything, and you’ll fall and probably have to start the climb all over again.
That’s what I meant by annoying. However, even if it is so, it’s annoying in a real way, like we wouldn’t be climbing a mountain in a storm in real life kind of way, and that still makes this game amazing.
The gameplay is perfect, tuned to perfection on both the Switch and the Wii U. Running, jumping, yes, Link can jump for the first time in the series, climbing, fighting, cooking, all of it is perfect.
It also supports your Amiibo collection, giving you random drops for everything except your Legend of Zelda Amiibos, even adding quite a few new ones to the series as well to the delight of Zelda fans everywhere.
Those Amiibos give you unique items, like special weapons, new outfits, and rare items. Yes, this game did have a twenty dollar season pass, but it added some cool stuff to the game, and the schedule for it came out the day the game went live, so you knew from the get-go what you were getting with that extra twenty bucks.
You find some of the coolest dungeons and puzzles in this game, along with some of the biggest and craziest bosses, even Ganon himself when you get there.
There is so much to do, so many side quests, so many things to see, fight, build, and conquer. This game was the best thing I believe I have ever played, unseating Ocarina of Time for me as the best game ever. Just playing it, taking in everything that Nintendo gave us was pure joy.
So, there you have it, my honest, sometimes gushing, review of what people consider to be the most excellent game of all time.
If you own a Wii U or a Nintendo Switch, do yourself a favor and buy this game, it’s well worth it. I did it twice actually, once on the Wii U when it was released, then immediately after we got our Switch.
So, there you go, 5 out of 5, A+, whatever you need to see to get that this is as near a perfect game as I have ever seen and you will too, I promise.
Until next time, see you in the games.
PSN ID: BatEd700
Xbox Live: SENSEIZEEANBEE
Switch friend code: 5408-1426-5409
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